Disposition is the way in which something is placed or arranged, especially in relation to other
things, prospects or phenomena. It implies developing, arguing or stating relational entanglements within the approach. Equally, the dis-positioning is concerned with processes of search, questioning and position change through o-position, com-position, trans-position, juxta-position, decom-position.
Reasoning on disposition in the architectural and artistic design-driven research comprise learning and mindful engagement. As an argument and as a process, disposition and dispositioning play essential role in the dwelling of critical knowledge and ethical stand in the present-day creative practices. While the exhibited artefacts of the design-driven research could be considered as a distinct dispositive (Haarmann, 2022, p.63), the specific dispositions in artistic and architectural research are meaning much more than representing and organizing, they “add, alter and produce an idea of the real” (Bogalheiro, 2022, p.37).
This edition of CA2RE suggests collective rethinking and a debate on dispositions in the most open and diverse ways. The aim is to unfold various natures of the design-driven approach and to tackle its roles and impacts on today’s societies. The event welcomes examples of multi- and trans-disciplinary thinking and doing. Through lectures and sessions, it looks at examples of original and unpublished contributions related to ongoing and completed works, from academic and non-academic backgrounds. The target groups are researchers, professors, students, practitioners in architecture, design, and art, policymakers and industry representatives.
We invite researchers and practitioners from diverse fields of design-driven research at any stage and context to apply for presenting and discussing their projects at the event. Inputs from all relevant fields and disciplines are welcome: architectural design, urban design and planning, sustainable development, interior design, landscape architecture, music, performing arts, visual arts, product design, social design, interaction design, and others.